params ["_kind"];

_pos = [23800.5,16012.6,0];
_dir = 0;
_array = [];

_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [1.00025,2.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [3.00025,2.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [2,3.83957,0]),(_dir + 180), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [5.00025,2.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_left_F",(_pos vectorAdd [0.500031,6.00422,0]),(_dir + 180), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [6,3.83957,0]),(_dir + 180), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [4.00003,6.00422,0]),(_dir + 180), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [7.00025,2.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [0.99975,7.99625,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [2.99975,7.99625,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [8.00375,2.99975,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [9.00025,2.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [4.99975,7.99625,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [8.00375,4.99975,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_right_F",(_pos vectorAdd [7.50003,6.00422,0]),(_dir + 180), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [6.99975,7.99625,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [8.00375,6.99975,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [10.9563,2.08959,0]),_dir] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [8.00375,8.99975,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [11.9962,3.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [12.0129,3.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [11.9962,5.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [12.0129,5.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [13.0002,2.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [13.0002,4.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [8.00375,10.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [13.6604,3,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [12.0129,7.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [11.9962,7.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [0.99975,13.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [13.0002,6.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [13.6604,5,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [4.99975,13.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [11.9962,9.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [12.0129,9.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.0002,2.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [13.6604,7,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [8.00375,12.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [13.0002,8.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.0002,4.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [6.99975,13.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [1.00025,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,1.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.0002,6.00376,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [13.6604,9,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [2.99975,15.9647,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [12.0129,11.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,3.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [11.9962,11.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [13.0002,10.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,5.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [5.00025,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.0002,8.00376,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [13.6604,11,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [4.00375,16.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,7.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [16.9998,3.99625,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [7.00025,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [11.9962,13.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [12.0129,13.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [13.0002,12.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.0002,10.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [3.00025,18.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,9.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [9.00025,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [13.6604,13,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [13.0002,14.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [2.00375,18.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.0002,12.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [12.0129,15.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [11.9962,15.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [19.0002,4.03528,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [11.0002,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,11.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [13.6604,15,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.0002,14.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [13.0002,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,13.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [4.99975,19.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [2.00375,20.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [6.99975,19.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [4.00375,20.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [21.0002,4.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [4.88656,20.8866,0]),(_dir + 225), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [8.99975,19.9647,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [16.0038,14.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.0002,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [21.9962,5.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [10.9998,19.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [21.9647,7.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [2.01292,23.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [1.99625,23.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [16.9998,15.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [4.00375,22.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,17.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [23.0002,4.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [21.9962,9.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [12.0038,20.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,19.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [19.0002,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [2.00375,24.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [23.0002,10.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [4.01292,25.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [3.99625,25.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [25.0002,4.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [12.0038,22.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,21.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [21.0002,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [25.0002,9.98708,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [25.0002,10.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [2.00375,26.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [27.0002,4.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [4.00375,26.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [4.88656,27.1134,0]),(_dir + 315), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [20.0038,18.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [21.0002,18.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [12.0353,24.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [23.0002,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [15.9962,23.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [16.0129,23.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [27.4958,7.00003,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [4.99975,27.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [28.0038,4.99975,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [27.0002,10.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [6.99975,27.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [27.9962,7.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [20.0038,20.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [2.00375,28.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [23.0002,18.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [8.99975,27.9962,0]),(_dir + 360)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [27.9962,9.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [12.0038,26.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [25.0002,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,25.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [10.9998,27.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [27.9962,11.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [3.00025,30.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [5.00025,30.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [20.0353,22.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [7.00025,30.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [25.0002,18.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [28.0353,12.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,27.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [27.0002,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [12.0038,28.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [27.9962,15.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9714,1.17887,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [1.00025,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [20.0038,24.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [31.9647,3.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [3.00025,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [5.00025,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,5.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [27.0002,18.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,7.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [7.00025,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [29.0002,16.0353,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,29.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,9.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [33.0003,4.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [9.00025,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [12.0038,30.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [23.0002,24.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [5.99625,33.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [20.0038,26.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [11.0002,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,11.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [25.1604,23,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [28.9998,17.9647,4.76837e-007]),(_dir + 360)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [12.9998,31.9647,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,13.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [25.0002,24.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [21.4025,27.3205,0]),(_dir + 270), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [34.0038,6.99975,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [26.0038,22.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [16.0038,30.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.0003,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_right_F",(_pos vectorAdd [11.5,33.0042,0]),(_dir + 180), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [12.0038,32.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [34.0038,8.99975,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [35.0003,4.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [20.0038,28.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [32.0038,14.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.0003,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [27,23.1604,0]),(_dir + 0), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [6.03528,34.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [30.0038,18.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [34.5042,8.99997,0]),(_dir + 270), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [34.0038,10.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [26.0038,24.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [27.0002,24.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,17.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [16.9998,31.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [16.9998,32.0129,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [30.0038,20.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [21.0002,30.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [32.9997,15.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,33.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [12.0038,34.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [35.0003,12.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [18.9998,31.9647,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [37.0003,4.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,19.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [5.99625,37.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [18.0038,32.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [29.0002,23.9871,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [29.0002,24.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [23.0002,30.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [30.0038,22.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,21.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [21.0002,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [37.9962,5.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [35.0003,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,35.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [32.9997,19.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [37.9871,6.99975,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [38.0038,6.99975,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [20.7133,32.708,0]),(_dir + 315)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [12.0353,36.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [37.0003,12.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [0.886562,39.1134,0]),(_dir + 315), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [37.9962,9.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [30.0038,24.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [25.0002,30.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [18.0038,34.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,23.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [23.0002,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [5.99625,39.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [6.83296,39.0673,0]),(_dir + 315), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [35,18.5042,0]),(_dir + 180), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [17.0002,36.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_left_F",(_pos vectorAdd [5.49997,39.4958,0]),(_dir + 0), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [1.00025,40.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [2.99975,39.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [2.99975,40.0129,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_left_F",(_pos vectorAdd [22.253,33.503,0]),(_dir + 225), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [32.8396,23,0]),(_dir + 270), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [5.00025,40.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [37.0003,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [34.9997,19.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,37.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [30.0038,26.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [27.0002,30.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,25.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [7.00025,40.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [25.0002,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [39,11.6604,0]),(_dir + 0), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [22.1275,34.1222,0]),(_dir + 315)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [12.0038,38.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [39.0003,12.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [24.0038,32.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [9.00025,40.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_right_F",(_pos vectorAdd [7.00422,40.5,0]),(_dir + 270), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [18.6275,36.6222,0]),(_dir + 315)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_right_F",(_pos vectorAdd [5.50003,41.0042,0]),(_dir + 180), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [5.99625,41.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [11.0002,40.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [38.0038,16.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [28.9609,29.9868,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [30.0038,28.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,27.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [27.0002,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [36.9997,19.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [38.9997,15.9647,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,39.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_right_F",(_pos vectorAdd [19.003,37.753,0]),(_dir + 225), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [41.9962,5.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [24.0038,34.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [38.0038,18.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [41,11.6604,0]),(_dir + 0), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [42.0129,7.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [41.9962,7.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [32.8396,27,0]),(_dir + 270), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [23.5417,35.5364,0]),(_dir + 315)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [12.0038,40.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [41.0003,12.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [41.9962,9.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [20.0417,38.0364,0]),(_dir + 315)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,29.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [43.0003,4.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [29.0002,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [5.99625,43.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [38.0038,20.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [40.0038,16.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [17.1322,40.0137,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [41.0003,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,41.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [40.0038,18.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [19.0002,40.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [38.0038,22.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [32.0038,30.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.0002,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [24.9559,36.9506,0]),(_dir + 315)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [12.0353,42.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [43.0003,12.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [21.4559,39.4506,0]),(_dir + 315)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [40.0038,20.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [45.0003,4.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [21.0002,40.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [33.3866,30.6134,0]),(_dir + 315), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [6.03528,44.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [38.0353,24.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [30.4536,34.1143,0]),(_dir + 135), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [43.0003,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,43.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [32.9997,31.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,33.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [40.0038,22.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [45.4958,9.00003,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [46.0038,6.99975,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [45.0003,12.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [12.0038,44.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [38.0038,26.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [46.0038,8.99975,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [0.886562,47.1134,0]),(_dir + 315), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [39.9647,25.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.0003,4.00375,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [46.0038,10.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [5.99625,47.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,35.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [35.0003,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [6.88656,47.1134,0]),(_dir + 315), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [45.0003,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,45.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [38.0038,28.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,1.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [1.00025,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [3.00025,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,3.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [40.0038,26.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [5.00025,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,5.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [7.00025,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [12.0038,46.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,7.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [35,34.0042,0]),(_dir + 180), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [32.9997,35.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [9.00025,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,9.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [37.0003,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,37.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_right_F",(_pos vectorAdd [7.00422,48.5,0]),(_dir + 270), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [0.886562,48.8866,0]),(_dir + 225), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [38.0038,30.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [11.0002,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,11.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [18.0842,45.9188,0]),(_dir + 315), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [5.99625,49.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [46.1134,17.8866,0]),(_dir + 135), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [40.0038,28.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [29.0002,40.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [28.4241,40.4187,0]),(_dir + 315)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [40.9997,27.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [16.0038,46.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.0003,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [12.9998,47.9647,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,13.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [49.5042,4.99997,0]),(_dir + 270), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [25.1348,43.1295,0]),(_dir + 315)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [34.9997,35.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [48.0038,14.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.0002,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [49.5042,8.99997,0]),(_dir + 270), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [38.0038,32.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [38.9997,31.9647,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,39.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [49.0003,12.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [12.0038,48.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [40.0038,30.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [31.0002,40.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,17.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [16.9998,47.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [42.9997,27.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [6.03528,50.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [29.8383,41.833,0]),(_dir + 315)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [47.1604,21,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [48.9997,15.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,49.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [36.9997,35.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,19.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [19.0002,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [38.0038,34.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_right_F",(_pos vectorAdd [30.497,41.747,0]),(_dir + 45), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [40.0038,32.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [26.5491,44.5437,0]),(_dir + 315)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [25.9962,45.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,41.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [41.0003,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [52.0129,5.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [21.0002,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [51.0003,12.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [12.0038,50.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,21.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [52.0129,7.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [52.0129,9.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [52.8866,0.886562,0]),(_dir + 225), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [44.9997,27.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [38.0038,36.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [40.0038,34.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [52.0129,11.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [52.9997,3.99625,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [47.1604,25,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,23.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [23.0002,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [21.2992,48.8384,0]),(_dir + 135), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [5.99625,53.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.2525,43.2472,0]),(_dir + 315)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [51.0003,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,51.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [49.9962,19.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [43.0003,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,43.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [25.9962,47.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [22.0038,48.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [27.9633,45.958,0]),(_dir + 315)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,25.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [25.0002,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_left_F",(_pos vectorAdd [27.747,46.497,0]),(_dir + 45), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [49.9962,21.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [23.3396,49,0]),(_dir + 270), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [12.0353,52.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [52.9997,11.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [45,30.6604,0]),(_dir + 0), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [7.00422,54,0]),(_dir + 270), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [38.0038,38.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [39.9647,37.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [51.9962,17.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [46.9997,27.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [0.886562,55.1134,0]),(_dir + 315), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [32.9997,43.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [49.9962,23.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,27.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [27.0002,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Vault_F",(_pos vectorAdd [54.9997,4.01292,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [45.0003,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,45.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [5.99625,55.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,53.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [53.0003,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [51.9962,19.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [49.0003,26.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [22.0038,50.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [21.9871,50.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [29.3775,47.3722,0]),(_dir + 315)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [40.0038,38.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [38.0353,40.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_left_F",(_pos vectorAdd [16.5042,53.5,0]),(_dir + 270), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [1.00025,56.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [2.99975,55.9647,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [29.0002,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,29.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [51.9962,21.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [34.9997,43.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [5.00025,56.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [12.0038,54.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Vault_F",(_pos vectorAdd [54.9997,12.0129,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [51.0003,24.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [7.00025,56.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [17.0002,54.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [9.00025,56.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [32.0038,46.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.0003,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [11.0002,56.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Vault_F",(_pos vectorAdd [56.9997,4.01292,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [48.0038,30.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [19.0002,54.0353,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [51.0003,26.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [53.9962,19.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [40.0038,40.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,55.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [55.0003,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [5.99625,57.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [38.0038,42.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [22.0038,52.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [47.1134,32.8866,0]),(_dir + 135), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [30.0038,48.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [36.9997,43.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [9,56.8396,0]),(_dir + 180), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [49.9962,29.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [21.0002,54.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [53.9962,21.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [23.3396,53,0]),(_dir + 270), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [41,41.1604,0]),(_dir + 0), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [34.9872,46.4908,0]),(_dir + 0), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [53.0003,24.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [32.9997,47.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [12.0038,56.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,33.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Vault_F",(_pos vectorAdd [56.9997,12.0129,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,49.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [55.9962,17.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [48.9997,31.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [52.0038,26.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [41.0003,42.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [23.0002,54.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [53.9962,23.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [39.0003,44.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [59.1134,0.886562,0]),(_dir + 135), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [49,32.8396,0]),(_dir + 180), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [55.9962,19.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [58.9997,3.99625,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_left_F",(_pos vectorAdd [38.9958,44.5,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [30.0353,50.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [51.0003,30.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [57.0003,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,57.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [55.0003,22.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [22.0038,54.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [5.99625,59.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [35.0003,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,35.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [53.9962,25.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [25.0002,54.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [47.1604,37,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [52.9731,27.9257,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [42.0038,42.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [42.9997,41.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [12.0353,58.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [50.9997,31.9647,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,51.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [40.0038,44.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [58.9997,11.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [60.0129,5.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [27.0002,54.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [60.0129,7.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [51.9962,31.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [37.0003,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,37.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [60.0129,9.00025,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [30.0038,52.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [60.0129,11.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [57.9962,19.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [22.0038,56.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [57.0003,22.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [15.9962,59.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [59.0003,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [6.03528,60.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [54.0038,28.9998,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [29.0002,54.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [55.9962,25.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [42.0038,44.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [57.9962,21.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [40.0038,46.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [39.0003,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,39.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [57.0003,23.9871,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [57.0003,24.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,53.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [53.0003,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [55,29.1604,0]),(_dir + 0), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [12.0038,60.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [61.0003,12.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [55.9962,27.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [47.1134,41.1134,0]),(_dir + 45), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [17.0002,60.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [59.9962,17.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [55.0003,30.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [30.0038,54.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [35.0003,52.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [62.4958,5.00003,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [19.0002,60.0353,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [59.9962,19.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [34.0038,52.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [59.0003,22.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [22.0038,58.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [42.0038,46.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [46.9997,41.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [61.0003,16.0353,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [15.9647,61.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [55.9962,29.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [40.9997,47.9647,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,41.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [62.4958,9.00003,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [5.99625,63.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [21.0002,60.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,55.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [55.0003,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [42.8866,47.1134,0]),(_dir + 315), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [59.0003,24.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_left_F",(_pos vectorAdd [23.0042,59.5,0]),(_dir + 270), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [37.0003,52.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [61,19.1604,0]),(_dir + 1.70755e-005), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [57.9962,27.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [12.0038,62.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [63.0003,12.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [61.0003,20.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [23.0002,60.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [30.0353,56.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [43.0003,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,43.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [37,53.0042,0]),(_dir + 180), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [34.0038,54.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [61.0003,22.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [61.9962,19.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [57.9962,29.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [25.0002,60.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [39.0003,52.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [25.0002,59.9871,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [16.0038,62.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [59.9962,25.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [63.0003,16.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [29,58.6604,0]),(_dir + 0), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [59.0003,28.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,57.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [57.0003,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [57.9962,31.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [27.0002,60.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [45.0003,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,45.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [30.0038,58.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [41.0003,52.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [34.0038,56.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [61.1233,25.92,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [40.0038,52.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [47.1134,47.1134,0]),(_dir + 45), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [29.0002,60.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [63.0003,22.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [63,22.8396,0]),(_dir + 180), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,59.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [59.0003,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.0003,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [48.0038,46.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [43.0003,52.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [61.9962,27.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [53.0003,42.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [61.0003,30.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [40.0038,54.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [34.0038,58.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [54.6604,41,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [61.9962,29.0002,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [48.9997,47.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,49.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [27.4962,63.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [44.9997,51.9647,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [31.9962,61.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [52.9997,43.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [61.0003,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [28.6604,63,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [55.0003,42.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [35.0003,60.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [55,42.5042,0]),(_dir + 180), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [39.9962,57.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [40.0129,57.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,51.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [51.0003,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.0003,52.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [62.0038,32.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [54.9997,43.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [37.0003,60.0353,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [32.0038,62.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [63.0003,32.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [57.0003,42.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [57.0003,41.9871,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [62.0038,34.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [40.0038,58.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,53.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [53.0003,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [63.6604,33,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [39.0003,60.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [56.9997,43.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [62.0038,36.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [59.0003,42.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [41.0003,60.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [59,42.5042,0]),(_dir + 180), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [43,58.9958,0]),(_dir + 0), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [55.0003,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,55.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [62.0038,38.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [63.4958,37,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [58.9997,43.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [43.0003,60.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [61.0003,42.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [52.0038,52.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [52.9997,51.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [62.0038,40.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,57.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [57.0003,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [45.0003,60.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [60.9997,43.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [47,59.1604,0]),(_dir + 1.70755e-005), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [63.6604,41,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [54.9997,51.9647,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [51.9962,55.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [63.0003,42.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [63,42.5042,0]),(_dir + 180), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [59.0003,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.9962,59.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [47.0003,60.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [62.9997,43.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [52.9997,55.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [56.9997,51.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [51.9962,57.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [47.9647,61.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [61.0003,48.0353,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [54.9997,55.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [58.0038,52.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [51.9962,59.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [58.9997,51.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [48.0038,62.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [63.0003,48.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [56.9997,55.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [55,57.9958,0]),(_dir + 0), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Panels_Windows_F",(_pos vectorAdd [58.0129,55.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Prone_F",(_pos vectorAdd [57.9962,55.0003,0]),(_dir + 90)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [53.0003,60.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [60.9997,51.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [58.0038,56.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [58.9997,55.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [55.0003,60.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_ground_F",(_pos vectorAdd [61,54.0042,0]),(_dir + 180), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [62.9997,51.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [57,59.1604,0]),(_dir + 0), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["TargetP_Inf_F",(_pos vectorAdd [63,52.8396,0]),(_dir + 180), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [58.0038,58.9997,0]),(_dir + 270)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [57.0003,60.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [60.9997,55.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["Target_Swivel_01_left_F",(_pos vectorAdd [56.9958,60.5,0]),(_dir + 90), _kind] call grad_killhouse_fnc_createTarget);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [59.0003,60.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_Crouch_F",(_pos vectorAdd [62.9997,55.9962,0]),(_dir + 0)] call grad_killhouse_fnc_createObj);
_array pushBack (["grad_extras_shootHouseDoor",(_pos vectorAdd [61.0003,60.0353,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);
_array pushBack (["Land_Shoot_House_Wall_F",(_pos vectorAdd [63.0003,60.0038,0]),(_dir + 180)] call grad_killhouse_fnc_createObj);

_array
